 ____________________________________________________________________________
|                                                                            |
|                        Might & Magic Spell List                            |
|                        ========================                            |
|                                                                            |
|                      [ with complete discriptions ]                        |
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|  typed by Mr. Quester                Call The Dungeon AE/BBS 714-877-3044  |
|____________________________________________________________________________| 

                        CLERICAL SPELLS
                        ---------------

Level-1-

1 -     Name:   Awaken
        Cost:   1 SP
        Type:   Combat
        Object: All sleeping party members
        Description:    Awaken all sleeping members of the party,
                        instantaneously cancelling the sleep condition. May be
                        critical if party is attacked during rest.

2 -     Name:   Bless
        Cost:   1 SP
        Type:   Combat
        Object: Entire party
        Description:    Increases the accuracy with which all characters fight,
                        for the duration of combat.

3 -     Name:   Blind
        Cost:   1 SP
        Type:   Combat
        Object: 1 monster
        Description:    Blinds the affected monster for the duration of combat
                        or until it overcomes the spell. Forced to rely on 
                        other senses, the monster's chances of landing a blow
                        are diminished.

4 -     Name:   First Aid
        Cost:   1 SP
        Type:   Anytime
        Object: 1 character
        Description:    Heals minor battle wounds, restoring 8 Hit Points to
                        that character.

5 -     Name:   Light
        Cost:   1 SP
        Type:   Non-combat
        Object: Entire party
        Description:    Gives the party 1 light factor, which is sufficient to
                        light up 1 dark area. Multiple light spells can be cast
                        to accumulate multiple light factors.

6 -     Name:   Power Cure
        Cost:   1 SP per experience level of caster +1 Gem
        Type:   Anytime
        Object: 1 character
        Description:    Restores character's health and 1-10 Hit Points per
                        experience level of caster.

7 -     Name:   Protection From Fear
        Cost:   1 SP
        Type:   Anytime
        Object: Entire party
        Description:    Increases all characters' resistance to fear and spells
                        of intimidation. Amount of the increase depends on 
                        experience level of the caster. Spell lasts 1 day.

8 -     Name:   Turn Undead
        Cost:   1 SP
        Type:   Combat
        Object: All undead monsters
        Description:    Destroys some or all undead monsters, depending on
                        caster's experience level and monster's power level.

Level-2-

1 -     Name:   Cure Wounds
        Cost:   2 SP
        Type:   Anytime
        Object: 1 character
        Description:    Cures more serious wounds, restoring 15 Hit Points to
                        the character.

2 -     Name:   Heroism
        Cost:   2 SP +1 Gem
        Type:   Combat
        Object: 1 character of same alignment as caster
        Description:    Bestows 6 additional Hit Points and temporarily
                        elevates character 2 levels of experience. Spell lasts
                        for the duration of combat.
     
3 -     Name:   Pain
        Cost:   2 SP
        Type:   Combat
        Object: 1 monster, not undead
        Description:    Cripples monster with pain, inflicting 2-12 damage
                        points, unless the monster is immune to pain.

4 -     Name:   Protection From Cold
        Cost:   2 SP
        Type:   Anytime
        Object: Entire party
        Description:    Increases all characters' resistance to cold or
                        freezing spells. Amount of the increase depends on
                        the caster's experience level. Spell lasts 1 day.

5 -     Name:   Protection From Fire
        Cost:   2 SP
        Type:   Anytime
        Object: Entire party
        Description:    Increases all characters' resistance to fire or heat
                        spells. Amount of the increase depends on the caster's
                        experience level. Spell lasts 1 day.

6 -     Name:   Protection From Poison
        Cost:   2 SP
        Type:   Anytime
        Object: Entire party
        Description:    Increases all characters' resistance to poison and
                        poisonous spells. Amount of the increase depends on
                        the caster's experience level. Spell lasts 1 day.

7 -     Name:   Silence
        Cost:   2 SP
        Type:   Combat
        Object: 1 monster
        Description:    Prevents the monster from casting spells for the 
                        duration of combat, or until it overcomes the spell.

8 -     Name:   Suggestion
        Cost:   2 SP
        Type:   Combat
        Object: 1 monster
        Description:    Coerces monster into refraining from attack, unless
                        it is attacked. Lasts for the duration of combat, or
                        until the monster overcomes the spell.

Level-3-

1 -     Name:   Create Food
        Cost:   3 SP +1 Gem
        Type:   Non-combat
        Object: Spell caster                                                            Description:    Adds 6 food units to caster's food supply. Caster may
                        then distribute food among other party members, if
                        he/she desires.                                                                                                                       
2 -     Name:   Cure Blindness
        Cost:   3 SP
        Type:   Anytime
        Object: 1 character
        Description:    Restores sight to that character, instantaneously
                        removing the blinded condition.

3 -     Name:   Cure Paralysis
        Cost:   3 SP
        Type:   Anytime
        Object: 1 character
        Description:    Restores movement to that character, instantaneously
                        removing the paralyzed condition.

4 -     Name:   Lasting Light
        Cost:   3 SP
        Type:   Non-combat
        Object: Entire party
        Description:    Bestows 20 light factors on the party, for use in
                        dispelling darkness.

5 -     Name:   Produce Flame
        Cost:   3 SP
        Type:   Combat
        Object: 1 monster
        Description:    Attacks monster with a jet of flame that inflicts 3-18
                        damage points, providing monster is not immune to fire.

6 -     Name:   Produce Frost
        Cost:   3 SP
        Type:   Combat
        Object: 1 monster
        Description:    Inflicts severe frostbite on monster, doing 3-18 points
                        of damage, unless monster is immune to cold.

7 -     Name:   Remove Quest
        Cost:   3 SP
        Type:   Non-combat
        Object: Entire party
        Description:    Releases party from its commitment to a quest.

8 -     Name:   Walk On Water
        Cost:   3 SP +1 Gem
        Type:   Non-combat
        Object: Entire party
        Description:    Creates a floating sand dune upon which the party
                        may walk on. Lasts 1 day.

Level-4-

1 -     Name:   Cure Disease
        Cost:   4 SP
        Type:   Non-combat
        Object: 1 character
        Description:    Restores full health to sick character, instantaneously
                        removing the diseased condition.

2 -     Name:   Neutralize Poison
        Cost:   4 SP
        Type:   Non-combat
        Object: 1 character
        Description:    Flushes poison out of character's system,
                        instantaneously removing the poisoned condition.

3 -     Name:   Protection From Acid
        Cost:   4 SP
        Type:   Anytime
        Object: Entire party
        Description:    Increases all characters' resistance to acid attacks.
                        Amount of the increase depends on the caster's 
                        experience level. Spell lasts 1 day.

4 -     Name:   Protection From Electricity
        Cost:   4 SP
        Type:   Anytime
        Object: Entire party
        Description:    Increases all characters' resistance to electrical 
                        attacks. Amount of the increase depends on the caster's
                        experience level. Spell lasts 1 day.

5 -     Name:   Restore Alignment
        Cost:   4 SP +2 Gems
        Type:   Non-combat
        Object: 1 character
        Description:    Restores a character's original alignment, after
                        actions and responses have casued it to shift.

6 -     Name:   Summon Lightning
        Cost:   4 SP
        Type:   Combat, Outdoors
        Object: Up to 3 monsters not in hand-to-hand combat
        Description:    Zaps monsters with lightning bolts, inflicting 4-32
                        damage points on each monster not immune to lightning.

7 -     Name:   Super Heroism
        Cost:   4 SP +2 Gems
        Type:   Combat
        Object: 1 character
        Description:    Temporarily bestows 10 additional Hit Points and 3
                        additional experience levels on character. lasts for
                        the duration of combat.

8 -     Name:   Surface
        Cost:   4 SP +2 Gems
        Type:   Non-combat
        Object: Entire party
        Description:    Instantly transports all party members from an under-
                        ground location to ground surface.

Level-5-

1 -     Name:   Deadly Swarm
        Cost:   5 SP
        Type:   Combat, Outdoors
        Object: All monsters
        Description:    Sends a swarm of killer insects against the monsters,
                        inflicting 2-20 damage points against each monster.

2 -     Name:   Dispell Magic
        Cost:   5 SP
        Type:   Anytime
        Object: All characters and monsters
        Description:    Cancels all magic spells currently active both for
                        characters and monsters.

3 -     Name:   Paralyze
        Cost:   5 SP
        Type:   Combat
        Object: All monsters in hand-to-hand combat
        Description:    Attempts to immobilize all monsters and prevent them
                        from fighting. May be partially or completely 
                        ineffective on some or all monsters.

4 -     Name:   Remove Condition
        Cost:   5 SP +3 Gems
        Type:   Anytime
        Object: 1 character
        Description:    Releases character from all undesirable conditions 
                        except dead, stoned, or eradicated.

5 -     Name:   Restore Energy
        Cost:   5 SP +3 Gems
        Type:   Anytime
        Object: 1 character
        Description:    Replaces 1-5 experience levels that have been lost or
                        drained from character, up to his/her former level.

Level-6-

1 -     Name:   Moon Ray
        Cost:   6 SP +4 Gems
        Type:   Combat, Outdoors
        Object: All characters and monsters
        Description:    Bathes all combatants in a beneficent ray that bestows
                        3-30 Hit Points on each character and removes 3-30
                        Hit Points from each monster.

2 -     Name:   Raise Dead
        Cost:   6 SP +4 Gems
        Type:   Anytime
        Object: 1 character
        Description:    Brings the character back to life, removing the dead
                        condition. Spell carries a moderater chance of failure
                        and a remote chance of eradicating the character.

3 -     Name:   Rejuvenate
        Cost:   6 SP +4 Gems
        Type:   Non-combat
        Object: 1 character
        Description:    A fountain of youth that trims 1-10 years off a
                        character's age, restoring his/her abilities to the 
                        younger level. Spell carries some risk of producing
                        the opposite effect.

4 -     Name:   Stone To Flesh
        Cost:   6 SP +4 Gems
        Type:   Anytime
        Object: 1 character
        Description:    Re-animates a character who has been turned to stone,
                        removing the stoned condition.

5 -     Name:   Town Portal
        Cost:   6 SP +4 Gems
        Type:   Non-combat
        Object: Entire party
        Description:    Opens a temporary portal to any town and moves the
                        party through the portal to that town.

Level-7-

1 -     Name:   Divine Intervention
        Cost:   7 SP +10 Gems
        Type:   Combat
        Object: Entire party
        Description:    Intercedes with supernatural forces to restore all
                        characters' Hit Points and remove all undesirable
                        conditions, except eradicated.

2 -     Name:   Holy Word
        Cost:   7 SP +5 Gems
        Type:   Combat
        Object: All undead monsters
        Description:    Utters a single word of devastating power, that
                        totally destroys all undead monsters.

3 -     Name:   Protection From Elements
        Cost:   7 SP +5 Gems
        Type:   Anytime
        Description:    Increases all characters' resistance to fear, cold,
                        fire, poison, acid, and electricity. Amount of the
                        increase depends on the caster's experience level.
                        Spell lasts 1 day.

4 -     Name:   Resurrection
        Cost:   7 SP +5 Gems
        Type:   Non-combat
        Object: 1 character
        Description:    Removes the eradicated condition from the character,
                        adding 10 years to his/her age and subtracting 1
                        endurance point from his/her vital statistics. There
                        is a chance that the spell will fail.

5 -     Name:   Sun Ray
        Cost:   7 SP +5 Gems
        Type:   Combat, Outdoors
        Object: 1 monster
        Description:    Sears the monster with a focused ray of deadly light,
                        inflicting 50-100 damgae points.


                        SORCERER SPELLS
                        ---------------

Level-1-

1 -     Name:   Awaken
        Cost:   1 SP
        Type:   Combat
        Object: All sleeping party members
        Description:    Awakens all sleeping members of the party, 
                        instantaneously cancelling the sleep condition. May be
                        critical if party is attacked during rest.

2 -     Name:   Detect Magic
        Cost:   1 SP
        Type:   Non-combat
        Object: Spell caster
        Description:    Reveals any magical items in caster's back pack, and
                        notes the number of magical charges remaining in any
                        item which must be charged for use. Also detects any
                        magic surrounding or inside a chest, sack, box, etc.

3 -     Name:   Energy Blast
        Cost:   1 SP per experience level of caster +1 Gem
        Type:   Combat
        Object: 1 monster
        Description:    Zaps the monster with a blast of pure energy, 
                        inflicting 1-4 damage points per experience level
                        of caster.

4 -     Name:   Flame Arrow
        Cost:   1 SP
        Type:   Combat
        Object: 1 monster
        Description:    Sends a burning shaft into the monster, inflicting 1-6
                        points of fire damage, unless monster is immune to 
                        fire.

5 -     Name:   Leather Skin
        Cost:   1 SP
        Type:   Anytime
        Object: Entire party
        Description:    Toughens all characters' skin, so that attacks from 
                        monsters bounce off rather than hitting.

6 -     Name:   Light
        Cost:   1 SP
        Type:   Non-combat
        Object: Entire party
        Description:    Gives the party 1 light factor, sufficient to light
                        a single darkened square. Multiple light spells can
                        be cast, to accumulate light factors.

7 -     Name:   Location
        Cost:   1 SP
        Type:   Non-combat
        Object: Entire party
        Description:    Gives precise information on party's location. May be
                        critical when party is lost or magically transported.
                        In general, this spell is the key to successful
                        mapping.

8 -     Name:   Sleep
        Cost:   1 SP
        Type:   Combat
        Object: Up to 5 monsters
        Description:    Casts monsters into a deep sleep, preventing them from
                        attacking. Effective until monster is damaged or
                        overcomes the spell.

Level-2-

1 -     Name:   Electric Arrow
        Cost:   1 SP
        Type:   Combat
        Object: 1 monster
        Description:    Electocutes a monster, inflicting 2-12 damage points,
                        unless monster is immune to electrical attack.

2 -     Name:   Hypnotize
        Cost:   2 SP
        Type:   Combat
        Object: 1 monster
        Description:    Uses the power of suggestion to prevent a monster from
                        attacking. Effective until monster is attacked or
                        overcomes the spell.

3 -     Name:   Identify Monster
        Cost:   2 SP +1 Gem
        Type:   Combat
        Object: 1 monster
        Description:    Informs caster of the nature of any one monster during
                        combat.

4 -     Name:   Jump
        Cost:   2 SP
        Type:   Non-combat
        Object: Entire party
        Description:    Gives all characters super strength, enabling them to
                        jump 2 squares forward, providing there are no magical
                        obstructions (force fields,etc.) in the way.

5 -     Name:   Levitate
        Cost:   2 SP
        Type:   Non-combat
        Object: Entire party
        Description:    Raises all characters above ground level, protecting
                        them from various dangers for 1 day.

6 -     Name:   Power
        Cost:   2 SP
        Type:   Combat
        Object: 1 character
        Description:    Boosts that character's Might by 1-4 points for the 
                        duration of combat. Increases the potency of 
                        character's attacks on monsters.

7 -     Name:   Quickness
        Cost:   2 SP
        Type:   Combat
        Object: 1 character
        Description:    Boosts character's Speed by 1-4 points for the duration
                        of combat, moving him/her further forward in order of
                        combat.

8 -     Name:   Scare
        Cost:   2 SP
        Type:   Combat
        Object: 1 monster
        Description:    Strikes fear into the monster's heart, decreasing its
                        probability of hitting a character during combat.

Level-3-

1 -     Name:   Fire Ball
        Cost:   1 SP per experience level of caster +1 Gem
        Type:   Combat
        Object: 1-5 monsters not in hand-to-hand combat
        Description:    Rolls a deadly ball of fire into the monsters' midst,
                        inflicting 1-6 damage points per level of experience
                        on each monster.

2 -     Name:   Fly
        Cost:   3 SP
        Type:   Non-combat, Outdoors
        Object: Entire party
        Description:    Grants magical flight to all characters, allowing the
                        party as a whole to move to any other outdoor area.
                        The party will land in the safest square in that area.

3 -     Name:   Invisibility
        Cost:   3 SP +1 Gem
        Type:   Combat
        Object: Entire party
        Description:    Drops a cloak of invisibility over all characters,
                        greatly decreasing the monsters' chances of hitting
                        them.

4 -     Name:   Lightning Bolt
        Cost:   1 SP per experience level of caster +1 Gem
        Type:   Combat
        Object: 1-3 monsters
        Description:    Blasts the monsters with a gigantic lightning bolt
                        that inflicts 1-6 damage points per level of 
                        experience on each monster.

5 -     Name:   Make Room
        Cost:   3 SP
        Type:   Combat
        Object: Entire party
        Description:    Expands a narrow corridor or area during combat, 
                        allowing the first 5 characters in the party to engage
                        in hand-to-hand combat.

6 -     Name:   Slow
        Cost:   3 SP
        Type:   Combat
        Object: All monsters
        Description:    Places an invisible force field around all monsters'
                        feet, slowing them down to 1/2 their original speed
                        and putting them farther back in order of combat.

7 -     Name:   Weaken
        Cost:   3 SP +1 Gem
        Type:   Combat
        Object: All monsters
        Description:    Drains power from all monsters, reducing each monster's
                        Hit Points by 2 and Armor Class by 1.

8 -     Name:   Web
        Cost:   3 Sp
        Type:   Combat
        Object: 1-5 monsters not in hand-to-hand combat
        Description:    Wraps 1-5 monsters in a supernatural web, preventing
                        them from fighting for the duration of combat or
                        until they escape.

Level-4-

1 -     Name:   Acid Arrow
        Cost:   4 SP
        Type:   Combat
        Object: 1 monster
        Description:    Attacks with corrosive acid that inflicts 3-30 damage
                        points, unless the monster is immune to acid.

2 -     Name:   Cold Beam
        Cost:   4 SP
        Type:   Combat
        Object: 1 monster
        Description:    Attacks with a beam of intense cold that penetrates to
                        the monster's heart and inflicts 4-40 damage points,
                        unless the monster is immune to cold.

3 -     Name:   Feeble Mind
        Cost:   4 SP +2 Gems
        Type:   Combat
        Object: 1 monster
        Description:    Erases the monsters brain, removing all its abilities
                        for the duration of combat or until the monster 
                        overcomes the spell.

4 -     Name:   Freeze
        Cost:   4 SP
        Type:   Combat
        Object: 1 monster
        Description:    Immobilizes the monster, preventing it from attacking
                        for the duration of combat. Monster's chance of
                        overcoming this spell is very small.

5 -     Name:   Guard Dog
        Cost:   4 SP
        Type:   Non-combat
        Object: Entire party
        Description:    Places a supernatural guard over party, preventing
                        surprise attacks for 1 day.

6 -     Name:   Psychic Protection
        Cost:   4 SP +2 Gems
        Type:   Anytime
        Object: Entire party
        Description:    Grants all characters immunity from mind influencing
                        spells for 1 day.

7 -     Name:   Shield
        Cost:   4 SP +2 Gems
        Type:   Combat
        Object: Entire party
        Description:    Creates an invisible shield which surrounds the party
                        and protects all characters from more missile weapons
                        for the duration of combat.

8 -     Name:   Time Distortion
        Cost:   4 SP +2 Gems
        Type:   Combat
        Object: Entire party
        Description:    Creates a warp in time that enables the party to 
                        retreat safely from most battles.

Level-5-

1 -     Name:   Acid Rain
        Cost:   5 SP
        Type:   Combat, Outdoors
        Object: All monsters not in hand-to-hand combat
        Description:    Unleashes a torrent of acid rain that inflicts 5-50
                        damage points on each monster, unless immune to acid.

2 -     Name:   Dispell Magic
        Cost:   5 SP
        Type:   Anytime
        Object: All characters and monsters
        Description:    Cancels all magic spells currently active, both for
                        characters and monsters.

3 -     Name:   Finger of Death
        Cost:   5 SP +3 Gems
        Type:   Combat
        Object: 1 monster not undead
        Description:    Channels the ancient power of all dead sorcerers 
                        through the caster, resulting in death to the monster
                        at whom the caster points a finger.

4 -     Name:   Shelter
        Cost:   5 SP +3 Gems
        Type:   Non-combat
        Object: Entire party
        Description:    Provides 1 day's rest free of the danger of encounter.

5 -     Name:   Teleport
        Cost:   5 SP +3Gems
        Type:   Non-combat
        Object: Entire party
        Description:    Instantly moves the party from its present position, up
                        to 9 squares in any direction.

Level-6-

1 -     Name:   Dancing Sword
        Cost:   6 SP + 4Gems
        Type:   Combat
        Object: All monsters
        Description:    A magical sword that moves with lightning speed,
                        inflicting 1-30 damage points on each monster. The
                        sword cannot be avoided, nor can the damage from it be
                        minimized.

2 -     Name:   Disintegration
        Cost:   6 SP +4 Gems
        Type:   Combat
        Object: 1 monster
        Description:    Reduces the monster to a pile of dust, utterly 
                        destroying it.

3 -     Name:   Etherealize
        Cost:   6 SP +4 Gems
        Type:   Non-combat
        Object: Entire party
        Description:    Alters all characters' molecular structure long enough
                        to allow them to move 1 square forward through any
                        special barrier (force field, ect.).

4 -     Name:   Protection From Magic
        Cost:   6 SP +4 Gems
        Type:   Anytime
        Object: Entire party
        Description:    Increases all characters' resistance to magic. Amount
                        of the increase depends on experience level of caster.
                        Spell last 1 day.

5 -     Name:   Recharge Item
        Cost:   6 SP +4 Gems
        Type:   Non-combat
        Object: Spell caster
        Description:    Restores 1-4 charges to any item in caster's back
                        pack that still has 1 magical charge remaining. Some
                        risk that the spell will fail and destroy the item.

Level-7-

1 -     Name:   Astral Spell
        Cost:   7 SP +5 Gems
        Type:   Non-combat
        Object: Entire party
        Description:    Transports all characters' to the astral plane. This
                        highly dangerous and unpredictable area is otherwise
                        impossible to reach.

2 -     Name:   Duplication
        Cost:   7 SP +100 Gems
        Type:   Non-combat
        Object: Spell caster
        Description:    Allows the caster to exactly duplicate any 1 item in
                        his/her back pack, provided that there is room in the
                        caster's pack for the new item. Small chance that the
                        spell will fail and destroy the original item.

3 -     Name:   Meteor Shower
        Cost:   7 SP +5 Gems
        Type:   Combat, Outdoors
        Object: All monsters
        Description:    Buries all monsters under a hail of meteors, inflicting
                        1-120 damage points on each monster.

4 -     Name:   Power Shield
        Cost:   7 SP +5 Gems
        Type:   Combat
        Object: Entire party
        Description:    Reduces the damage inflicted on all characters by any
                        attack, by 1/2. Lasts for the duration of combat.

5 -     Name:   Prismatic Light
        Cost:   7 SP +5 Gems
        Type:   Combat
        Object: All monsters
        Description:    A powerful, but erratic spell that has completely
                        unpredictable effects on all monsters.